3D Character Rigging and animation
I took some character models/textures from various games and rigged them myself. I then test the functionality of each rig and the deformations of the skin binding by animating them.
facial rigging and animation
Rigged and animated these characters myself, using blendshapes for the Lip movements and skeleton joints for the jaw, eyes, eyelids and eyebrows. Over-all it took 16 different blendshapes for the mouth, which I then connected to controllers on the rig.